But first, an explanation. You will find that drawings are often called 'sketches'. What is the difference? Is there a difference? The term 'sketch' implies that the drawing is freehand, with little or no detail, and produced quickly. This may also be covered by the term 'drawing' (particularly 'freehand drawing') but a drawing can also be very formal, detailed and very well finished. Dictionaries explain 'sketch' as a first rough or incomplete plan of any design; a simple, quickly-made drawing which does not have many details; a quick drawing that loosely captures the appearance of something; a hasty or undetailed drawing often made as a preliminary study.
What is a Concept? A design concept is more specific than an idea, but less specific than a layout or drawing of a product. Usually, concepts are best described by an annotated sketch. Here are sample concept sketches from Concept Generation Filippo A. Salustri, Ph.D., P.Eng. http://deed.ryerson.ca/~fil/t/conceptgen.html
EXCELLENT Concept design for the future night train of the Swedish company TÃ¥gkompaniet. The proposal includes solutions for the sleeping carriage, as well as the corporate identity.
"The advances made in computer and software technology for graphic design in the last 15 years are phenomenal. However, when it comes to developing initial concepts, Iâ€™ll take paper and pencil any day." www.bigbad.com/inside/december/cleverbydesign.asp
Pencil and color studies on 8.5" x 5.5" sketchbook. This is the beginning procedure for any new illustration, t-shirt design, design, etc. www.stanleyart.com/thumbnails.html
"A large part of my freelance business is taken up with 'Concept Design' work. Concept Design is any sketch that helps a client visualize an idea or product. Most of this work is Black & White, but recently I have used any medium necessary to get an idea across. This might include color artwork, computer generated designs, or even foam core models." To see Don Carson's work go to http://home.earthlink.net/~dccreative/concept.htm
Creating thumbnails Thumbnails enable you to make decisions about how you wish to present your content without investing a lot of time. Thumbnails represent scaled down versions of the final product. Make sure your thumbnails have the same proportions as the final product. Include all of the elements - images, text, and other graphic devices that will make up the final product. Keep in mind that even though thumbnails help you make decisions, changing scale to full size often changes the final layout. For more information go to www.writedesignonline.com/organizers/visualize.html
This site showcases Automotive Science Fiction and Space Art from artist/designer Albert Yu www.alyudesign.com/
'Impossible Creatures' is a 3-D real-time strategy game that pits the player against an evil villain in an action-packed campaign across a chain of remote and diverse islands. Using Earth's most formidable animals as building blocks, the player creates an army of unique, mutant monsters in a desperate struggle to protect an unsuspecting world from a horrible fate. To see some of the concept drawings go to www.relic.com/product/impossiblecreatures/screenshots.php Scroll down the page to 'Concept Art' (below 'Screenshots')