SHOWING FINAL SOLUTIONS
showing/explaining the whole process
obtaining a patent is often necessary
DEVELOPING/REFINING IDEAS . . . . . . . . . . and CONSIDERING ERGONOMICS
What is ERGONOMICS?
This is a clear statement of the problem which the designer has to solve. It is
up to the designer to solve the problem, so the brief will not give an answer,
only information. more .....
DEFINE THE PROBLEM
Once you have the design brief, you must decide how to tackle the problem.
This step begins by asking yourself: what is needed? and what are the criteria
Find out more about the problem by . . . . .
Your first ideas will need some further work. You will need to collect more
This could be from -
Books, Magazines, The Library, Museum, Computers, Parents, Teachers, A
Survey, Friends, Shops
Keep a record of everything you find out because you will need it later.
Don't forget to reference all information you obtain.
BRAINSTORMING/GENERATING CREATIVE IDEAS
You can now start your own design work using the information you have found.
Combine your ideas with information obtained from your research to suggest
several possible design solutions. Sketch several possibilities on paper.
You need to write (annotations) and draw you ideas down so that you have a
record of your work to refer to at all times. Putting your ideas on paper helps
to make them clearer.
It is easier to discuss your work with someone else if you have something to
It is likely that your first ideas may not be your best. You will need to spend
time on them and possibly mix more than one idea together before you pick
your best solution.
THINK CAREFULLY NOW TO SAVE TIME LATER.
Most products need to be tested to see if they solve the problem set in the
Has the design actually solved the problem set?
Think about this yourself - ask other people for their opinions - it may be
necessary to make some alterations to your design.
Very few designs are perfect.
There is always room for improvement
MAKING A PROTOTYPE/MODEL ?
In industry, a model is usually built first and the
final product is developed from it. In most
classrooms, however, the model is the final product.
For information click
Click 'Enter', click 'Capabilities', click 'Foam Models'
"Our philosophy is to go 3D as much as possible
and as soon as possible"
DESIGNING A PRODUCT
If a picture is worth a thousand words, the following images
should speak for themselves
Click on an image to see more
but remember to use your browser's BACK button to return to this page