| SHOWING FINAL SOLUTIONS |
| showing/explaining the whole process |
| obtaining a patent is often necessary |
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| DEVELOPING/REFINING IDEAS . . . . . . . . . . and CONSIDERING ERGONOMICS |
| DESIGN BRIEF This is a clear statement of the problem which the designer has to solve. It is up to the designer to solve the problem, so the brief will not give an answer, only information. more ..... DEFINE THE PROBLEM Once you have the design brief, you must decide how to tackle the problem. This step begins by asking yourself: what is needed? and what are the criteria and goals? Find out more about the problem by . . . . . RESEARCHING/GATHERING DATA Your first ideas will need some further work. You will need to collect more information. This could be from - Books, Magazines, The Library, Museum, Computers, Parents, Teachers, A Survey, Friends, Shops Keep a record of everything you find out because you will need it later. Don't forget to reference all information you obtain. |
| BRAINSTORMING/GENERATING CREATIVE IDEAS You can now start your own design work using the information you have found. Combine your ideas with information obtained from your research to suggest several possible design solutions. Sketch several possibilities on paper. You need to write (annotations) and draw you ideas down so that you have a record of your work to refer to at all times. Putting your ideas on paper helps to make them clearer. It is easier to discuss your work with someone else if you have something to look at. It is likely that your first ideas may not be your best. You will need to spend time on them and possibly mix more than one idea together before you pick your best solution. THINK CAREFULLY NOW TO SAVE TIME LATER. |
| EVALUATING/TESTING Most products need to be tested to see if they solve the problem set in the design brief. Has the design actually solved the problem set? Think about this yourself - ask other people for their opinions - it may be necessary to make some alterations to your design. Very few designs are perfect. There is always room for improvement !!!!!!!!!!!!!!! |
| MAKING A PROTOTYPE/MODEL ? In industry, a model is usually built first and the final product is developed from it. In most classrooms, however, the model is the final product. For information click here Click 'Enter', click 'Capabilities', click 'Foam Models' here Click 'Product' here "Our philosophy is to go 3D as much as possible and as soon as possible" WHY? |
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| DESIGNING A PRODUCT If a picture is worth a thousand words, the following images should speak for themselves Click on an image to see more but remember to use your browser's BACK button to return to this page |